Home Comparison Xbox 360 E GPU vs UHD Graphics 630

Xbox 360 E GPU vs UHD Graphics 630

We compared a Game console GPU: 512MB VRAM Xbox 360 E GPU and a Integrated graphics card GPU: 0System Shared VRAM UHD Graphics 630 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

Xbox 360 E GPU 's Advantages
56 additional rendering cores
UHD Graphics 630 's Advantages
Released 6 years and 10 months late
Boost Clock1150MHz
Lower TDP (15W vs 120W)

Score

Benchmark

FP32 (float)
Xbox 360 E GPU
240
UHD Graphics 630 +76%
423

Graphics Card

Jun 2013
Release Date
Apr 2020
Console GPU
Generation
HD Graphics
Game console
Type
Integrated
-
Bus Interface
Ring Bus

Clock Speeds

-
Base Clock
350 MHz
-
Boost Clock
1150 MHz
700 MHz
Memory Clock
System Shared

Memory

512MB
Memory Size
System Shared
GDDR3
Memory Type
System Shared
128bit
Memory Bus
System Shared
22.40GB/s
Bandwidth
System Dependent

Render Config

3
Compute Units
-
240
Shading Units
184
16
TMUs
23
8
ROPs
3

Theoretical Performance

4.000 GPixel/s
Pixel Rate
3.450 GPixel/s
8.000 GTexel/s
Texture Rate
26.45 GTexel/s
-
FP16 (half)
846.4 GFLOPS
240.0 GFLOPS
FP32 (float)
423.2 GFLOPS
-
FP64 (double)
105.8 GFLOPS

Board Design

120W
TDP
15W
No outputs
Outputs
No outputs

Graphics Processor

Xenos Corona
GPU Name
Comet Lake GT2
Crayola 6
GPU Variant
-
TeraScale
Architecture
Generation 9.5
TSMC
Foundry
Intel
45 nm
Process Size
14 nm+++
0.372 billion
Transistors
Unknown
168 mm²
Die Size
Unknown

Graphics Features

9.0c (9_3)
DirectX
12 (12_1)
N/A
OpenGL
4.6
N/A
OpenCL
3.0
N/A
Vulkan
1.3
3.0
Shader Model
6.5
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