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Comparison
Xbox 360 E GPU vs Atari VCS 800 GPU
Xbox 360 E GPU vs Atari VCS 800 GPU
VS
ATI Xbox 360 E GPU
AMD Atari VCS 800 GPU
We compared two Game console GPUs: 512MB VRAM Xbox 360 E GPU and 8GB VRAM Atari VCS 800 GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
Xbox 360 E GPU 's Advantages
48 additional rendering cores
Atari VCS 800 GPU 's Advantages
Released 7 years and 6 months late
Boost Clock1201MHz
More VRAM (8GB vs 512GB)
Larger VRAM bandwidth (38.40GB/s vs 22.40GB/s)
Lower TDP (15W vs 120W)
Score
Benchmark
FP32 (float)
Xbox 360 E GPU
240
Atari VCS 800 GPU
+92%
461
ATI Xbox 360 E GPU
VS
AMD Atari VCS 800 GPU
Graphics Card
Jun 2013
Release Date
Dec 2020
Console GPU
Generation
Console GPU
Game console
Type
Game console
Clock Speeds
-
Base Clock
300 MHz
-
Boost Clock
1201 MHz
700 MHz
Memory Clock
1200 MHz
Memory
512MB
Memory Size
8GB
GDDR3
Memory Type
DDR4
128bit
Memory Bus
128bit
22.40GB/s
Bandwidth
38.40GB/s
Render Config
3
Compute Units
3
240
Shading Units
192
16
TMUs
12
8
ROPs
4
Theoretical Performance
4.000 GPixel/s
Pixel Rate
4.804 GPixel/s
8.000 GTexel/s
Texture Rate
14.41 GTexel/s
-
FP16 (half)
922.4 GFLOPS
240.0 GFLOPS
FP32 (float)
461.2 GFLOPS
-
FP64 (double)
28.82 GFLOPS
Board Design
120W
TDP
15W
No outputs
Outputs
No outputs
-
Power Connectors
None
Graphics Processor
Xenos Corona
GPU Name
Banded Kestrel
Crayola 6
GPU Variant
-
TeraScale
Architecture
GCN 5.0
TSMC
Foundry
GlobalFoundries
45 nm
Process Size
14 nm
0.372 billion
Transistors
4.94 billion
168 mm²
Die Size
210 mm²
Graphics Features
9.0c (9_3)
DirectX
12 (12_1)
N/A
OpenGL
4.6
N/A
OpenCL
2.1
N/A
Vulkan
1.2
3.0
Shader Model
6.4
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