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Comparison
Xbox 360 E GPU vs Playstation 5 Pro GPU
Xbox 360 E GPU vs Playstation 5 Pro GPU
VS
ATI Xbox 360 E GPU
Playstation 5 Pro GPU
We compared two Game console GPUs: 512MB VRAM Xbox 360 E GPU and 16GB VRAM Playstation 5 Pro GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
Xbox 360 E GPU 's Advantages
Lower TDP (120W vs 232W)
Playstation 5 Pro GPU 's Advantages
Released 11 years and 5 months late
Boost Clock2350MHz
More VRAM (16GB vs 512GB)
Larger VRAM bandwidth (576.0GB/s vs 22.40GB/s)
3600 additional rendering cores
Score
Benchmark
FP32 (float)
Xbox 360 E GPU
240
Playstation 5 Pro GPU
+7420%
18050
ATI Xbox 360 E GPU
VS
Playstation 5 Pro GPU
Graphics Card
Jun 2013
Release Date
Nov 2024
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface
Clock Speeds
-
Base Clock
2170 MHz
-
Boost Clock
2350 MHz
700 MHz
Memory Clock
2250 MHz
Memory
512MB
Memory Size
16GB
GDDR3
Memory Type
GDDR6
128bit
Memory Bus
256bit
22.40GB/s
Bandwidth
576.0GB/s
Render Config
3
Compute Units
60
-
SM Count
240
Shading Units
3840
16
TMUs
240
8
ROPs
64
-
Tensor Cores
-
RT Cores
-
L1 Cache
-
L2 Cache
4 MB
Theoretical Performance
4.000 GPixel/s
Pixel Rate
150.4 GPixel/s
8.000 GTexel/s
Texture Rate
564.0 GTexel/s
-
FP16 (half)
36.10 TFLOPS
240.0 GFLOPS
FP32 (float)
18.05 TFLOPS
-
FP64 (double)
1128 GFLOPS
Board Design
120W
TDP
232W
-
Suggested PSU
No outputs
Outputs
1x HDMI 2.1 1x USB Type-C
-
Power Connectors
None
Graphics Processor
Xenos Corona
GPU Name
Viola
Crayola 6
GPU Variant
TeraScale
Architecture
RDNA 2.0
TSMC
Foundry
TSMC
45 nm
Process Size
4 nm
0.372 billion
Transistors
21 billion
168 mm²
Die Size
279 mm²
Graphics Features
9.0c (9_3)
DirectX
N/A
N/A
OpenGL
4.6
N/A
OpenCL
1.2
N/A
Vulkan
1.2
-
CUDA
3.0
Shader Model
N/A
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