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GPU Comparison
ATI Xbox 360 E GPU vs Intel UHD Graphics 630
ATI Xbox 360 E GPU vs Intel UHD Graphics 630
VS
ATI Xbox 360 E GPU
Intel UHD Graphics 630
We compared a Game console GPU: 512MB VRAM Xbox 360 E GPU and a Integrated graphics card GPU: 0System Shared VRAM UHD Graphics 630 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.
Main Differences
ATI Xbox 360 E GPU 's Advantages
56 additional rendering cores
Intel UHD Graphics 630 's Advantages
Released 6 years and 10 months late
Boost Clock1150MHz
Lower TDP (15W vs 120W)
Score
Benchmark
FP32 (float)
Xbox 360 E GPU
0.24 TFLOPS
UHD Graphics 630
+76%
0.423 TFLOPS
ATI Xbox 360 E GPU
VS
Intel UHD Graphics 630
Graphics Card
Jun 2013
Release Date
Apr 2020
Console GPU
Generation
HD Graphics
Game console
Type
Integrated
-
Bus Interface
Ring Bus
Clock Speeds
-
Base Clock
350 MHz
-
Boost Clock
1150 MHz
700 MHz
Memory Clock
System Shared
Memory
512MB
Memory Size
System Shared
GDDR3
Memory Type
System Shared
128bit
Memory Bus
System Shared
22.40GB/s
Bandwidth
System Dependent
Render Config
3
Compute Units
-
-
-
-
240
Shading Units
184
16
TMUs
23
8
ROPs
3
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
Theoretical Performance
4.000 GPixel/s
Pixel Rate
3.450 GPixel/s
8.000 GTexel/s
Texture Rate
26.45 GTexel/s
-
FP16 (half)
846.4 GFLOPS
240.0 GFLOPS
FP32 (float)
423.2 GFLOPS
-
FP64 (double)
105.8 GFLOPS
Board Design
120W
TDP
15W
-
-
-
No outputs
Outputs
No outputs
-
-
-
Graphics Processor
Xenos Corona
GPU Name
Comet Lake GT2
Crayola 6
GPU Variant
-
TeraScale
Architecture
Generation 9.5
TSMC
Foundry
Intel
45 nm
Process Size
14 nm+++
0.372 billion
Transistors
Unknown
168 mm²
Die Size
Unknown
Graphics Features
9.0c (9_3)
DirectX
12 (12_1)
N/A
OpenGL
4.6
N/A
OpenCL
3.0
N/A
Vulkan
1.3
-
-
-
3.0
Shader Model
6.5
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7
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8
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9
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10
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