Home Comparison Switch GPU 16nm vs Xbox 360 GPU 80nm

Switch GPU 16nm vs Xbox 360 GPU 80nm

We compared two Game console GPUs: 4GB VRAM Switch GPU 16nm and 512MB VRAM Xbox 360 GPU 80nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

Switch GPU 16nm 's Advantages
Released 11 years and 10 months late
Boost Clock768MHz
More VRAM (4GB vs 512GB)
Larger VRAM bandwidth (25.60GB/s vs 22.40GB/s)
16 additional rendering cores
Lower TDP (15W vs 175W)

Score

Benchmark

FP32 (float)
Switch GPU 16nm +63%
393
Xbox 360 GPU 80nm
240

Graphics Card

Aug 2019
Release Date
Oct 2007
Console GPU
Generation
Console GPU
Game console
Type
Game console

Clock Speeds

384 MHz
Base Clock
-
768 MHz
Boost Clock
-
1600 MHz
Memory Clock
700 MHz

Memory

4GB
Memory Size
512MB
DDR4
Memory Type
GDDR3
64bit
Memory Bus
128bit
25.60GB/s
Bandwidth
22.40GB/s

Render Config

-
Compute Units
3
256
Shading Units
240
16
TMUs
16
16
ROPs
8

Theoretical Performance

12.29 GPixel/s
Pixel Rate
4.000 GPixel/s
12.29 GTexel/s
Texture Rate
8.000 GTexel/s
786.4 GFLOPS
FP16 (half)
-
393.2 GFLOPS
FP32 (float)
240.0 GFLOPS
12.29 GFLOPS
FP64 (double)
-

Board Design

15W
TDP
175W
No outputs
Outputs
No outputs
None
Power Connectors
-

Graphics Processor

GM20B
GPU Name
Xenos Falcon
ODNX10-A1
GPU Variant
Crayola 6
Maxwell 2.0
Architecture
TeraScale
TSMC
Foundry
TSMC
16 nm
Process Size
80 nm
2 billion
Transistors
0.232 billion
100 mm²
Die Size
156 mm²

Graphics Features

12 (12_1)
DirectX
9.0c (9_3)
4.6
OpenGL
N/A
1.2
OpenCL
N/A
1.1
Vulkan
N/A
5.3
CUDA
-
6.4
Shader Model
3.0
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