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Playstation 4 Slim GPU vs Xbox 360 GPU 65nm

We compared two Game console GPUs: 8GB VRAM Playstation 4 Slim GPU and 512MB VRAM Xbox 360 GPU 65nm to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

Playstation 4 Slim GPU Advantages
Released 8 years and 1 months late
More VRAM (8GB vs 512GB)
Larger VRAM bandwidth (176.0GB/s vs 22.40GB/s)
912 additional rendering cores
Lower TDP (75W vs 150W)

Score

Benchmark

FP32 (float)
Playstation 4 Slim GPU +667%
1843
Xbox 360 GPU 65nm
240

Graphics Card

Sep 2016
Release Date
Aug 2008
Console GPU
Generation
Console GPU
Game console
Type
Game console

Clock Speeds

1375 MHz
Memory Clock
700 MHz

Memory

8GB
Memory Size
512MB
GDDR5
Memory Type
GDDR3
256bit
Memory Bus
128bit
176.0GB/s
Bandwidth
22.40GB/s

Render Config

18
Compute Units
3
1152
Shading Units
240
72
TMUs
16
32
ROPs
8

Theoretical Performance

25.60 GPixel/s
Pixel Rate
4.000 GPixel/s
57.60 GTexel/s
Texture Rate
8.000 GTexel/s
1.843 TFLOPS
FP16 (half)
-
1.843 TFLOPS
FP32 (float)
240.0 GFLOPS

Board Design

75W
TDP
150W
No outputs
Outputs
No outputs
None
Power Connectors
-

Graphics Processor

Liverpool 16nm
GPU Name
Xenos Jasper
CXD90043GB
GPU Variant
Crayola 6
GCN 2.0
Architecture
TeraScale
TSMC
Foundry
TSMC
16 nm
Process Size
65 nm
Unknown
Transistors
0.232 billion
209 mm²
Die Size
121 mm²

Graphics Features

11.1*
DirectX
9.0c (9_3)
4.6
OpenGL
N/A
1.2
OpenCL
N/A
1.1
Vulkan
N/A
5.1
Shader Model
3.0
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