Home GPU Comparison Intel Data Center GPU Max Subsystem vs NVIDIA Quadro P1000 Mobile

Intel Data Center GPU Max Subsystem vs NVIDIA Quadro P1000 Mobile

We compared two Professional market GPUs: 128GB VRAM Data Center GPU Max Subsystem and 4GB VRAM Quadro P1000 Mobile to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

Intel Data Center GPU Max Subsystem 's Advantages
Released 5 years and 11 months late
Boost Clock has increased by 5% (1600MHz vs 1519MHz)
More VRAM (128GB vs 4GB)
Larger VRAM bandwidth (3205GB/s vs 96.13GB/s)
15872 additional rendering cores
NVIDIA Quadro P1000 Mobile 's Advantages
Lower TDP (40W vs 2400W)

Score

Benchmark

FP32 (float)
Data Center GPU Max Subsystem +3271%
52.43 TFLOPS
Quadro P1000 Mobile
1.555 TFLOPS

Graphics Card

Jan 2023
Release Date
Feb 2017
Data Center GPU
Generation
Quadro Pascal-M
Professional
Type
Professional
PCIe 5.0 x16
Bus Interface
PCIe 3.0 x16

Clock Speeds

900 MHz
Base Clock
1493 MHz
1600 MHz
Boost Clock
1519 MHz
1565 MHz
Memory Clock
1502 MHz

Memory

128GB
Memory Size
4GB
HBM2e
Memory Type
GDDR5
8192bit
Memory Bus
128bit
3205GB/s
Bandwidth
96.13GB/s

Render Config

-
-
-
-
SM Count
4
16384
Shading Units
512
1024
TMUs
32
0
ROPs
16
1024
Tensor Cores
-
128
RT Cores
-
64 KB (per EU)
L1 Cache
48 KB (per SM)
408 MB
L2 Cache
1024 KB
-
-
-

Theoretical Performance

0 MPixel/s
Pixel Rate
24.30 GPixel/s
1638 GTexel/s
Texture Rate
48.61 GTexel/s
52.43 TFLOPS
FP16 (half)
24.30 GFLOPS
52.43 TFLOPS
FP32 (float)
1.555 TFLOPS
52.43 TFLOPS
FP64 (double)
48.61 GFLOPS

Board Design

2400W
TDP
40W
2800 W
Suggested PSU
-
No outputs
Outputs
Portable Device Dependent
1x 16-pin
Power Connectors
None

Graphics Processor

Ponte Vecchio
GPU Name
GP107
-
GPU Variant
N18P-Q1-A1
Generation 12.5
Architecture
Pascal
Intel
Foundry
Samsung
10 nm
Process Size
14 nm
100 billion
Transistors
3.3 billion
1280 mm²
Die Size
132 mm²

Graphics Features

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
N/A
Vulkan
1.3
-
CUDA
6.1
6.6
Shader Model
6.7
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