Home GPU Comparison NVIDIA GeForce MX330 vs Intel UHD Graphics

NVIDIA GeForce MX330 vs Intel UHD Graphics

We compared a Mobile platform GPU: 2GB VRAM GeForce MX330 and a Integrated graphics card GPU: 0System Shared VRAM UHD Graphics to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce MX330 's Advantages
Boost Clock has increased by 77% (1594MHz vs 900MHz)
256 additional rendering cores
Lower TDP (10W vs 15W)
Intel UHD Graphics 's Advantages
Released 11 months late

Score

Benchmark

FP32 (float)
GeForce MX330 +432%
1.224 TFLOPS
UHD Graphics
0.23 TFLOPS
VS

Graphics Card

Feb 2020
Release Date
Jan 2021
GeForce MX
Generation
HD Graphics
Mobile
Type
Integrated
PCIe 3.0 x4
Bus Interface
Ring Bus

Clock Speeds

1531 MHz
Base Clock
300 MHz
1594 MHz
Boost Clock
900 MHz
1752 MHz
Memory Clock
System Shared

Memory

2GB
Memory Size
System Shared
GDDR5
Memory Type
System Shared
64bit
Memory Bus
System Shared
56.06GB/s
Bandwidth
System Dependent

Render Config

3
SM Count
-
-
Compute Units
-
384
Shading Units
128
24
TMUs
8
16
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
48 KB (per SM)
L1 Cache
-
512 KB
L2 Cache
-

Theoretical Performance

25.50 GPixel/s
Pixel Rate
7.200 GPixel/s
38.26 GTexel/s
Texture Rate
7.200 GTexel/s
19.13 GFLOPS
FP16 (half)
460.8 GFLOPS
1224 GFLOPS
FP32 (float)
230.4 GFLOPS
38.26 GFLOPS
FP64 (double)
-

Graphics Processor

GP108
GPU Name
Rocket Lake GT1
GP108-655-A1 (N17S-G3-A1)
GPU Variant
-
Pascal
Architecture
Generation 12.1
Samsung
Foundry
Intel
14 nm
Process Size
14 nm+++
1.8 billion
Transistors
Unknown
74 mm²
Die Size
Unknown

Board Design

10W
TDP
15W
-
Suggested PSU
-
No outputs
Outputs
No outputs
None
Power Connectors
-

Graphics Features

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
6.1
CUDA
-
6.4
Shader Model
6.4

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