Home Mobile and Tablet SoC Comparison GeForce MX330 vs Radeon Pro Vega 64

GeForce MX330 vs Radeon Pro Vega 64

We compared two Mobile platform GPUs: 2GB VRAM GeForce MX330 and 16GB VRAM Radeon Pro Vega 64 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

GeForce MX330 Advantages
Released 2 years and 8 months late
Boost Clock has increased by 18% (1594MHz vs 1350MHz)
Lower TDP (10W vs 250W)
Radeon Pro Vega 64 Advantages
More VRAM (16GB vs 2GB)
Larger VRAM bandwidth (402.4GB/s vs 56.06GB/s)
3712 additional rendering cores

Score

Benchmark

FP32 (float)
GeForce MX330
1224
Radeon Pro Vega 64 +803%
11060

Graphics Card

Feb 2020
Release Date
Jun 2017
GeForce MX
Generation
Radeon Pro Mac
Mobile
Type
Mobile
PCIe 3.0 x4
Bus Interface
PCIe 3.0 x16

Clock Speeds

1531 MHz
Base Clock
1250 MHz
1594 MHz
Boost Clock
1350 MHz
1752 MHz
Memory Clock
786 MHz

Memory

2GB
Memory Size
16GB
GDDR5
Memory Type
HBM2
64bit
Memory Bus
2048bit
56.06GB/s
Bandwidth
402.4GB/s

Render Config

-
Compute Units
64
3
SM Count
-
384
Shading Units
4096
24
TMUs
256
16
ROPs
64
48 KB (per SM)
L1 Cache
16 KB (per CU)
512 KB
L2 Cache
4 MB

Theoretical Performance

25.50 GPixel/s
Pixel Rate
86.40 GPixel/s
38.26 GTexel/s
Texture Rate
345.6 GTexel/s
19.13 GFLOPS
FP16 (half)
22.12 TFLOPS
1224 GFLOPS
FP32 (float)
11.06 TFLOPS
38.26 GFLOPS
FP64 (double)
691.2 GFLOPS

Board Design

10W
TDP
250W
No outputs
Outputs
No outputs
None
Power Connectors
None

Graphics Processor

GP108
GPU Name
Vega 10
GP108-655-A1


(N17S-G3-A1)
GPU Variant
Vega 10 XT


(215-0894200)
Pascal
Architecture
GCN 5.0
Samsung
Foundry
GlobalFoundries
14 nm
Process Size
14 nm
1.8 billion
Transistors
12.5 billion
74 mm²
Die Size
495 mm²

Graphics Features

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
2.1
1.3
Vulkan
1.2
6.1
CUDA
-
6.4
Shader Model
6.4
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