Home GPU Comparison ATI Xbox 360 GPU 65nm vs AMD Playstation 5 GPU

ATI Xbox 360 GPU 65nm vs AMD Playstation 5 GPU

We compared two Game console GPUs: 512MB VRAM Xbox 360 GPU 65nm and 16GB VRAM Playstation 5 GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

ATI Xbox 360 GPU 65nm 's Advantages
Lower TDP (150W vs 180W)
AMD Playstation 5 GPU 's Advantages
Released 14 years and 1 months late
More VRAM (16GB vs 512GB)
Larger VRAM bandwidth (448.0GB/s vs 22.40GB/s)
2064 additional rendering cores

Score

Benchmark

FP32 (float)
Xbox 360 GPU 65nm
0.24 TFLOPS
Playstation 5 GPU +4187%
10.29 TFLOPS

Graphics Card

Aug 2008
Release Date
Sep 2022
Console GPU
Generation
Console GPU
Game console
Type
Game console
-
Bus Interface

Clock Speeds

-
Base Clock
-
Boost Clock
0
700 MHz
Memory Clock
1750 MHz

Memory

512MB
Memory Size
16GB
GDDR3
Memory Type
GDDR6
128bit
Memory Bus
256bit
22.40GB/s
Bandwidth
448.0GB/s

Render Config

3
Compute Units
36
-
SM Count
240
Shading Units
2304
16
TMUs
144
8
ROPs
64
-
Tensor Cores
-
RT Cores
-
L1 Cache
-
L2 Cache
4 MB
-
-
-

Theoretical Performance

4.000 GPixel/s
Pixel Rate
142.9 GPixel/s
8.000 GTexel/s
Texture Rate
321.6 GTexel/s
-
FP16 (half)
20.58 TFLOPS
240.0 GFLOPS
FP32 (float)
10.29 TFLOPS
-
FP64 (double)
643.1 GFLOPS

Board Design

150W
TDP
180W
-
-
-
No outputs
Outputs
1x HDMI 2.1 1x USB Type-C
-
Power Connectors
None

Graphics Processor

Xenos Jasper
GPU Name
Oberon Plus
Crayola 6
GPU Variant
-
TeraScale
Architecture
RDNA 2.0
TSMC
Foundry
TSMC
65 nm
Process Size
6 nm
0.232 billion
Transistors
10.6 billion
121 mm²
Die Size
Unknown

Graphics Features

9.0c (9_3)
DirectX
N/A
N/A
OpenGL
4.6
N/A
OpenCL
1.2
N/A
Vulkan
1.2
-
-
-
3.0
Shader Model
N/A
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