Home GPU Comparison NVIDIA Quadro P2000 Mobile vs NVIDIA RTX A5500

NVIDIA Quadro P2000 Mobile vs NVIDIA RTX A5500

We compared two Professional market GPUs: 0GB VRAM Quadro P2000 Mobile and 24GB VRAM RTX A5500 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA Quadro P2000 Mobile 's Advantages
Lower TDP (75W vs 230W)
NVIDIA RTX A5500 's Advantages
Released 3 years and 1 months late
Boost Clock has increased by 29% (1665MHz vs 1291MHz)
Larger VRAM bandwidth (768.0GB/s vs 96.13GB/s)
9088 additional rendering cores

Score

Benchmark

FP32 (float)
Quadro P2000 Mobile
2.974 TFLOPS
RTX A5500 +1046%
34.1 TFLOPS
3DMark Time Spy
Quadro P2000 Mobile
2096
RTX A5500 +657%
15878
3DMark Time Spy Extreme
Quadro P2000 Mobile
1723
RTX A5500 +365%
8016
Blender
Quadro P2000 Mobile
231
RTX A5500 +1768%
4316
OctaneBench
Quadro P2000 Mobile
54
RTX A5500 +1003%
596

Graphics Card

Feb 2019
Release Date
Mar 2022
Quadro Mobile
Generation
Quadro Ampere
Professional
Type
Professional
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x16

Clock Speeds

1291 MHz
Base Clock
1080 MHz
1291 MHz
Boost Clock
1665 MHz
1502 MHz
Memory Clock
2000 MHz

Memory

GB
Memory Size
24GB
GDDR5
Memory Type
GDDR6
128bit
Memory Bus
384bit
96.13GB/s
Bandwidth
768.0GB/s

Render Config

-
-
-
9
SM Count
80
1152
Shading Units
10240
72
TMUs
320
32
ROPs
96
-
Tensor Cores
320
-
RT Cores
80
48 KB (per SM)
L1 Cache
128 KB (per SM)
1280 KB
L2 Cache
6 MB
-
-
-

Theoretical Performance

41.31 GPixel/s
Pixel Rate
159.8 GPixel/s
92.95 GTexel/s
Texture Rate
532.8 GTexel/s
46.48 GFLOPS
FP16 (half)
34.10 TFLOPS
2.974 TFLOPS
FP32 (float)
34.10 TFLOPS
92.95 GFLOPS
FP64 (double)
532.8 GFLOPS

Board Design

75W
TDP
230W
-
Suggested PSU
550 W
No outputs
Outputs
4x DisplayPort 1.4a
None
Power Connectors
1x 8-pin

Graphics Processor

GP106
GPU Name
GA102
-
-
-
Pascal
Architecture
Ampere
TSMC
Foundry
Samsung
16 nm
Process Size
8 nm
4.4 billion
Transistors
28.3 billion
200 mm²
Die Size
628 mm²

Graphics Features

12 (12_1)
DirectX
12 Ultimate (12_2)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
6.1
CUDA
8.6
6.4
Shader Model
6.7
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