Home GPU Comparison NVIDIA GeForce MX330 vs NVIDIA GeForce GT 640M Mac Edition

NVIDIA GeForce MX330 vs NVIDIA GeForce GT 640M Mac Edition

We compared two Mobile platform GPUs: 2GB VRAM GeForce MX330 and 512MB VRAM GeForce GT 640M Mac Edition to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce MX330 's Advantages
Released 7 years late
Boost Clock1594MHz
Larger VRAM bandwidth (56.06GB/s vs 40.00GB/s)
Lower TDP (10W vs 32W)

Score

Benchmark

FP32 (float)
GeForce MX330 +113%
1.224 TFLOPS
GeForce GT 640M Mac Edition
0.572 TFLOPS
VS

Graphics Card

Feb 2020
Release Date
Feb 2013
GeForce MX
Generation
GeForce 600M
Mobile
Type
Mobile
PCIe 3.0 x4
Bus Interface
PCIe 3.0 x16

Clock Speeds

1531 MHz
Base Clock
-
1594 MHz
Boost Clock
-
1752 MHz
Memory Clock
1250 MHz

Memory

2GB
Memory Size
512MB
GDDR5
Memory Type
GDDR5
64bit
Memory Bus
64bit
56.06GB/s
Bandwidth
40.00GB/s

Render Config

3
SM Count
-
-
Compute Units
-
384
Shading Units
384
24
TMUs
32
16
ROPs
8
-
Tensor Cores
-
-
RT Cores
-
48 KB (per SM)
L1 Cache
16 KB (per SMX)
512 KB
L2 Cache
128 KB

Theoretical Performance

25.50 GPixel/s
Pixel Rate
5.960 GPixel/s
38.26 GTexel/s
Texture Rate
23.84 GTexel/s
19.13 GFLOPS
FP16 (half)
-
1224 GFLOPS
FP32 (float)
572.2 GFLOPS
38.26 GFLOPS
FP64 (double)
23.84 GFLOPS

Graphics Processor

GP108
GPU Name
GK107
GP108-655-A1 (N17S-G3-A1)
GPU Variant
N13P-GS
Pascal
Architecture
Kepler
Samsung
Foundry
TSMC
14 nm
Process Size
28 nm
1.8 billion
Transistors
1.27 billion
74 mm²
Die Size
118 mm²

Board Design

10W
TDP
32W
-
Suggested PSU
-
No outputs
Outputs
No outputs
None
Power Connectors
-

Graphics Features

12 (12_1)
DirectX
12 (11_0)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.1
6.1
CUDA
3.0
6.4
Shader Model
5.1

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