Home GPU Comparison NVIDIA GeForce GTX 1660 Ti Max Q vs NVIDIA GeForce MX450 30.5W 10Gbps

NVIDIA GeForce GTX 1660 Ti Max Q vs NVIDIA GeForce MX450 30.5W 10Gbps

We compared two Mobile platform GPUs: 6GB VRAM GeForce GTX 1660 Ti Max Q and 2GB VRAM GeForce MX450 30.5W 10Gbps to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce GTX 1660 Ti Max Q 's Advantages
More VRAM (6GB vs 2GB)
Larger VRAM bandwidth (288.0GB/s vs 80.00GB/s)
640 additional rendering cores
NVIDIA GeForce MX450 30.5W 10Gbps 's Advantages
Released 1 years and 4 months late
Boost Clock has increased by 18% (1575MHz vs 1335MHz)

Score

Benchmark

FP32 (float)
GeForce GTX 1660 Ti Max Q +45%
4.101 TFLOPS
GeForce MX450 30.5W 10Gbps
2.822 TFLOPS
3DMark Time Spy
GeForce GTX 1660 Ti Max Q +133%
4973
GeForce MX450 30.5W 10Gbps
2127
3DMark Time Spy Extreme
GeForce GTX 1660 Ti Max Q +860%
2304
GeForce MX450 30.5W 10Gbps
240

Graphics Card

Apr 2019
Release Date
Aug 2020
GeForce 16 Mobile
Generation
GeForce MX
Mobile
Type
Mobile
PCIe 3.0 x16
Bus Interface
PCIe 4.0 x4

Clock Speeds

1140 MHz
Base Clock
1395 MHz
1335 MHz
Boost Clock
1575 MHz
1500 MHz
Memory Clock
1250 MHz

Memory

6GB
Memory Size
2GB
GDDR6
Memory Type
GDDR6
192bit
Memory Bus
64bit
288.0GB/s
Bandwidth
80.00GB/s

Render Config

-
-
-
24
SM Count
14
1536
Shading Units
896
96
TMUs
56
48
ROPs
32
-
-
-
-
-
-
64 KB (per SM)
L1 Cache
64 KB (per SM)
1536 KB
L2 Cache
512 KB
-
-
-

Theoretical Performance

64.08 GPixel/s
Pixel Rate
50.40 GPixel/s
128.2 GTexel/s
Texture Rate
88.20 GTexel/s
8.202 TFLOPS
FP16 (half)
5.645 TFLOPS
4.101 TFLOPS
FP32 (float)
2.822 TFLOPS
128.2 GFLOPS
FP64 (double)
88.20 GFLOPS

Board Design

Unknown
TDP
31W
-
-
-
Portable Device Dependent
Outputs
No outputs
None
Power Connectors
None

Graphics Processor

TU116
GPU Name
TU117
-
GPU Variant
N18S-G5
Turing
Architecture
Turing
TSMC
Foundry
TSMC
12 nm
Process Size
12 nm
6.6 billion
Transistors
4.7 billion
284 mm²
Die Size
200 mm²

Graphics Features

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
7.5
CUDA
7.5
6.7
Shader Model
6.6
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