Home GPU Comparison NVIDIA GeForce GTX 1650 Ti Mobile vs NVIDIA GeForce 930MX

NVIDIA GeForce GTX 1650 Ti Mobile vs NVIDIA GeForce 930MX

We compared two Mobile platform GPUs: 4GB VRAM GeForce GTX 1650 Ti Mobile and 2GB VRAM GeForce 930MX to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce GTX 1650 Ti Mobile 's Advantages
Released 4 years and 1 months late
Boost Clock has increased by 46% (1485MHz vs 1020MHz)
More VRAM (4GB vs 2GB)
Larger VRAM bandwidth (192.0GB/s vs 14.40GB/s)
640 additional rendering cores
NVIDIA GeForce 930MX 's Advantages
Lower TDP (17W vs 50W)

Score

Benchmark

FP32 (float)
GeForce GTX 1650 Ti Mobile +288%
3.041 TFLOPS
GeForce 930MX
0.783 TFLOPS
3DMark Time Spy
GeForce GTX 1650 Ti Mobile +657%
3676
GeForce 930MX
485
3DMark Time Spy Extreme
GeForce GTX 1650 Ti Mobile +1363%
1668
GeForce 930MX
114

Graphics Card

Apr 2020
Release Date
Mar 2016
GeForce 16 Mobile
Generation
GeForce 900M
Mobile
Type
Mobile
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x8

Clock Speeds

1350 MHz
Base Clock
952 MHz
1485 MHz
Boost Clock
1020 MHz
1500 MHz
Memory Clock
900 MHz

Memory

4GB
Memory Size
2GB
GDDR6
Memory Type
DDR3
128bit
Memory Bus
64bit
192.0GB/s
Bandwidth
14.40GB/s

Render Config

-
-
-
16
SM Count
-
1024
Shading Units
384
64
TMUs
24
32
ROPs
8
-
-
-
-
-
-
64 KB (per SM)
L1 Cache
64 KB (per SMM)
1024 KB
L2 Cache
1024 KB
-
-
-

Theoretical Performance

47.52 GPixel/s
Pixel Rate
8.160 GPixel/s
95.04 GTexel/s
Texture Rate
24.48 GTexel/s
6.083 TFLOPS
FP16 (half)
-
3.041 TFLOPS
FP32 (float)
783.4 GFLOPS
95.04 GFLOPS
FP64 (double)
24.48 GFLOPS

Board Design

50W
TDP
17W
-
-
-
No outputs
Outputs
No outputs
None
Power Connectors
None

Graphics Processor

TU116
GPU Name
GM108
N18P-G61
GPU Variant
N16S-GMR
Turing
Architecture
Maxwell
TSMC
Foundry
TSMC
12 nm
Process Size
28 nm
6.6 billion
Transistors
Unknown
284 mm²
Die Size
Unknown

Graphics Features

12 (12_1)
DirectX
12 (11_0)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
7.5
CUDA
5.0
6.6
Shader Model
5.1
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