Home GPU Comparison NVIDIA GeForce GTX 1650 Ti Max Q vs NVIDIA GeForce MX350

NVIDIA GeForce GTX 1650 Ti Max Q vs NVIDIA GeForce MX350

We compared two Mobile platform GPUs: 4GB VRAM GeForce GTX 1650 Ti Max Q and 2GB VRAM GeForce MX350 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce GTX 1650 Ti Max Q 's Advantages
Boost Clock has increased by 28% (1200MHz vs 937MHz)
More VRAM (4GB vs 2GB)
Larger VRAM bandwidth (160.0GB/s vs 56.06GB/s)
384 additional rendering cores
NVIDIA GeForce MX350 's Advantages
Lower TDP (20W vs 50W)

Score

Benchmark

FP32 (float)
GeForce GTX 1650 Ti Max Q +105%
2.458 TFLOPS
GeForce MX350
1.199 TFLOPS
3DMark Time Spy
GeForce GTX 1650 Ti Max Q +155%
3150
GeForce MX350
1232
3DMark Time Spy Extreme
GeForce GTX 1650 Ti Max Q +540%
1429
GeForce MX350
223
Blender
GeForce GTX 1650 Ti Max Q +376%
581
GeForce MX350
122
OctaneBench
GeForce GTX 1650 Ti Max Q +121%
62
GeForce MX350
28

Graphics Card

Apr 2020
Release Date
Feb 2020
GeForce 16 Mobile
Generation
GeForce MX
Mobile
Type
Mobile
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x4

Clock Speeds

1035 MHz
Base Clock
747 MHz
1200 MHz
Boost Clock
937 MHz
1250 MHz
Memory Clock
1752 MHz

Memory

4GB
Memory Size
2GB
GDDR6
Memory Type
GDDR5
128bit
Memory Bus
64bit
160.0GB/s
Bandwidth
56.06GB/s

Render Config

-
-
-
16
SM Count
5
1024
Shading Units
640
64
TMUs
32
32
ROPs
16
-
-
-
-
-
-
64 KB (per SM)
L1 Cache
48 KB (per SM)
1024 KB
L2 Cache
512 KB
-
-
-

Theoretical Performance

38.40 GPixel/s
Pixel Rate
14.99 GPixel/s
76.80 GTexel/s
Texture Rate
29.98 GTexel/s
4.915 TFLOPS
FP16 (half)
18.74 GFLOPS
2.458 TFLOPS
FP32 (float)
1199 GFLOPS
76.80 GFLOPS
FP64 (double)
37.48 GFLOPS

Board Design

50W
TDP
20W
-
-
-
No outputs
Outputs
No outputs
None
Power Connectors
None

Graphics Processor

TU117
GPU Name
GP107
N18P-G62
GPU Variant
GP107-670-A1 (N17S-G5-A1)
Turing
Architecture
Pascal
TSMC
Foundry
Samsung
12 nm
Process Size
14 nm
4.7 billion
Transistors
3.3 billion
200 mm²
Die Size
132 mm²

Graphics Features

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
7.5
CUDA
6.1
6.6
Shader Model
6.4
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