Home GPU Comparison NVIDIA GeForce GTX 1050 Ti Max Q vs NVIDIA GeForce MX130

NVIDIA GeForce GTX 1050 Ti Max Q vs NVIDIA GeForce MX130

We compared two Mobile platform GPUs: 4GB VRAM GeForce GTX 1050 Ti Max Q and 2GB VRAM GeForce MX130 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce GTX 1050 Ti Max Q 's Advantages
Boost Clock has increased by 9% (1291MHz vs 1189MHz)
More VRAM (4GB vs 2GB)
Larger VRAM bandwidth (112.1GB/s vs 40.10GB/s)
384 additional rendering cores
NVIDIA GeForce MX130 's Advantages
Lower TDP (30W vs 75W)

Score

Benchmark

FP32 (float)
GeForce GTX 1050 Ti Max Q +117%
1.983 TFLOPS
GeForce MX130
0.913 TFLOPS
3DMark Time Spy
GeForce GTX 1050 Ti Max Q +247%
2212
GeForce MX130
637
3DMark Time Spy Extreme
GeForce GTX 1050 Ti Max Q +480%
1016
GeForce MX130
175
Blender
GeForce GTX 1050 Ti Max Q +261%
278
GeForce MX130
77
OctaneBench
GeForce GTX 1050 Ti Max Q +136%
45
GeForce MX130
19

Graphics Card

Jan 2018
Release Date
Nov 2017
GeForce 10 Mobile
Generation
GeForce MX
Mobile
Type
Mobile
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x4

Clock Speeds

1152 MHz
Base Clock
1109 MHz
1291 MHz
Boost Clock
1189 MHz
1752 MHz
Memory Clock
1253 MHz

Memory

4GB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
64bit
112.1GB/s
Bandwidth
40.10GB/s

Render Config

-
-
-
6
SM Count
-
768
Shading Units
384
48
TMUs
24
32
ROPs
8
-
-
-
-
-
-
48 KB (per SM)
L1 Cache
64 KB (per SMM)
1024 KB
L2 Cache
1024 KB
-
-
-

Theoretical Performance

41.31 GPixel/s
Pixel Rate
9.512 GPixel/s
61.97 GTexel/s
Texture Rate
28.54 GTexel/s
30.98 GFLOPS
FP16 (half)
-
1.983 TFLOPS
FP32 (float)
913.2 GFLOPS
61.97 GFLOPS
FP64 (double)
28.54 GFLOPS

Board Design

75W
TDP
30W
-
-
-
No outputs
Outputs
No outputs
None
Power Connectors
None

Graphics Processor

GP107
GPU Name
GM108
N17P-G1-A1
GPU Variant
N16S-GTR-A1
Pascal
Architecture
Maxwell
Samsung
Foundry
TSMC
14 nm
Process Size
28 nm
3.3 billion
Transistors
Unknown
132 mm²
Die Size
Unknown

Graphics Features

12 (12_1)
DirectX
12 (11_0)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
6.1
CUDA
5.0
6.4
Shader Model
5.1
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