Home GPU Comparison NVIDIA GeForce GTX 1050 Ti Max Q vs NVIDIA GeForce MX110

NVIDIA GeForce GTX 1050 Ti Max Q vs NVIDIA GeForce MX110

We compared two Mobile platform GPUs: 4GB VRAM GeForce GTX 1050 Ti Max Q and 2GB VRAM GeForce MX110 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce GTX 1050 Ti Max Q 's Advantages
Boost Clock has increased by 28% (1291MHz vs 1006MHz)
More VRAM (4GB vs 2GB)
Larger VRAM bandwidth (112.1GB/s vs 40.10GB/s)
512 additional rendering cores
NVIDIA GeForce MX110 's Advantages
Lower TDP (30W vs 75W)

Score

Benchmark

FP32 (float)
GeForce GTX 1050 Ti Max Q +285%
1.983 TFLOPS
GeForce MX110
0.515 TFLOPS
3DMark Time Spy
GeForce GTX 1050 Ti Max Q +382%
2212
GeForce MX110
458
3DMark Time Spy Extreme
GeForce GTX 1050 Ti Max Q +832%
1016
GeForce MX110
109
OctaneBench
GeForce GTX 1050 Ti Max Q +221%
45
GeForce MX110
14

Graphics Card

Jan 2018
Release Date
Nov 2017
GeForce 10 Mobile
Generation
GeForce MX(1xx)
Mobile
Type
Mobile
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x4

Clock Speeds

1152 MHz
Base Clock
978 MHz
1291 MHz
Boost Clock
1006 MHz
1752 MHz
Memory Clock
1253 MHz

Memory

4GB
Memory Size
2GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
64bit
112.1GB/s
Bandwidth
40.10GB/s

Render Config

-
-
-
6
SM Count
-
768
Shading Units
256
48
TMUs
16
32
ROPs
8
-
-
-
-
-
-
48 KB (per SM)
L1 Cache
64 KB (per SMM)
1024 KB
L2 Cache
1024 KB
-
-
-

Theoretical Performance

41.31 GPixel/s
Pixel Rate
8.048 GPixel/s
61.97 GTexel/s
Texture Rate
16.10 GTexel/s
30.98 GFLOPS
FP16 (half)
-
1.983 TFLOPS
FP32 (float)
515.1 GFLOPS
61.97 GFLOPS
FP64 (double)
16.10 GFLOPS

Board Design

75W
TDP
30W
-
-
-
No outputs
Outputs
Portable Device Dependent
None
Power Connectors
None

Graphics Processor

GP107
GPU Name
GM108S
N17P-G1-A1
GPU Variant
N16V-GMR1-S-A2
Pascal
Architecture
Maxwell
Samsung
Foundry
TSMC
14 nm
Process Size
28 nm
3.3 billion
Transistors
1.02 billion
132 mm²
Die Size
77 mm²

Graphics Features

12 (12_1)
DirectX
12 (11_0)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
6.1
CUDA
5.0
6.4
Shader Model
6.7 (5.1)
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