Home Comparison GeForce GTX 1650 vs Playstation 4 GPU

GeForce GTX 1650 vs Playstation 4 GPU

We compared a Desktop platform GPU: 4GB VRAM GeForce GTX 1650 and a Game console GPU: 8GB VRAM Playstation 4 GPU to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

GeForce GTX 1650 's Advantages
Released 5 years and 5 months late
Boost Clock1665MHz
Playstation 4 GPU 's Advantages
More VRAM (8GB vs 4GB)
Larger VRAM bandwidth (176.0GB/s vs 128.1GB/s)
256 additional rendering cores

Score

Benchmark

FP32 (float)
GeForce GTX 1650 +61%
2984
Playstation 4 GPU
1843

Graphics Card

Apr 2019
Release Date
Nov 2013
GeForce 16
Generation
Console GPU
Desktop
Type
Game console
PCIe 3.0 x16
Bus Interface
-

Clock Speeds

1485 MHz
Base Clock
-
1665 MHz
Boost Clock
-
2001 MHz
Memory Clock
1375 MHz

Memory

4GB
Memory Size
8GB
GDDR5
Memory Type
GDDR5
128bit
Memory Bus
256bit
128.1GB/s
Bandwidth
176.0GB/s

Render Config

-
Compute Units
18
14
SM Count
-
896
Shading Units
1152
56
TMUs
72
32
ROPs
32
64 KB (per SM)
L1 Cache
-
1024 KB
L2 Cache
-

Theoretical Performance

53.28 GPixel/s
Pixel Rate
25.60 GPixel/s
93.24 GTexel/s
Texture Rate
57.60 GTexel/s
5.967 TFLOPS
FP16 (half)
1.843 TFLOPS
2.984 TFLOPS
FP32 (float)
1.843 TFLOPS
93.24 GFLOPS
FP64 (double)
-

Board Design

75W
TDP
75W
250 W
Suggested PSU
-
1x DVI 1x HDMI 2.0 1x DisplayPort 1.4a
Outputs
No outputs
None
Power Connectors
None

Graphics Processor

TU117
GPU Name
Liverpool
TU117-300-A1
GPU Variant
CXD90026BG
Turing
Architecture
GCN 2.0
TSMC
Foundry
TSMC
12 nm
Process Size
28 nm
4.7 billion
Transistors
Unknown
200 mm²
Die Size
348 mm²

Graphics Features

12 (12_1)
DirectX
11.1*
4.6
OpenGL
4.6
3.0
OpenCL
1.2
1.3
Vulkan
1.1
7.5
CUDA
-
6.6
Shader Model
5.1
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