Home Comparison GeForce GTX 1650 Mobile vs GeForce MX230

GeForce GTX 1650 Mobile vs GeForce MX230

We compared two Mobile platform GPUs: 4GB VRAM GeForce GTX 1650 Mobile and 2GB VRAM GeForce MX230 to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

GeForce GTX 1650 Mobile 's Advantages
Released 1 years and 2 months late
More VRAM (4GB vs 2GB)
Larger VRAM bandwidth (192.0GB/s vs 48.06GB/s)
768 additional rendering cores
GeForce MX230 's Advantages
Boost Clock has increased by 1% (1531MHz vs 1515MHz)
Lower TDP (10W vs 50W)

Score

Benchmark

FP32 (float)
GeForce GTX 1650 Mobile +295%
3103
GeForce MX230
784

Graphics Card

Apr 2020
Release Date
Feb 2019
GeForce 16 Mobile
Generation
GeForce MX
Mobile
Type
Mobile
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x4

Clock Speeds

1380 MHz
Base Clock
1519 MHz
1515 MHz
Boost Clock
1531 MHz
1500 MHz
Memory Clock
1502 MHz

Memory

4GB
Memory Size
2GB
GDDR6
Memory Type
GDDR5
128bit
Memory Bus
64bit
192.0GB/s
Bandwidth
48.06GB/s

Render Config

16
SM Count
2
1024
Shading Units
256
64
TMUs
16
32
ROPs
16
64 KB (per SM)
L1 Cache
48 KB (per SM)
1024 KB
L2 Cache
512 KB

Theoretical Performance

48.48 GPixel/s
Pixel Rate
24.50 GPixel/s
96.96 GTexel/s
Texture Rate
24.50 GTexel/s
6.205 TFLOPS
FP16 (half)
12.25 GFLOPS
3.103 TFLOPS
FP32 (float)
783.9 GFLOPS
96.96 GFLOPS
FP64 (double)
24.50 GFLOPS

Board Design

50W
TDP
10W
No outputs
Outputs
No outputs
None
Power Connectors
None

Graphics Processor

TU117
GPU Name
GP108
N18P-G61-MP2
GPU Variant
N17S-G0-A1
Turing
Architecture
Pascal
TSMC
Foundry
Samsung
12 nm
Process Size
14 nm
4.7 billion
Transistors
1.8 billion
200 mm²
Die Size
74 mm²

Graphics Features

12 (12_1)
DirectX
12 (12_1)
4.6
OpenGL
4.6
3.0
OpenCL
3.0
1.3
Vulkan
1.3
7.5
CUDA
6.1
6.6
Shader Model
6.4
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