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Lisa Su Confirms: RX 9070 Series to Launch in Early March

kyojuro วันพฤหัสบดีที่ 6 กุมภาพันธ์ พ.ศ. 2568

AMD CEO Lisa Su officially confirmed during the Q4 2024 earnings call that the RDNA 4 architecture-based Radeon RX 9070 series graphics cards will be available in early March 2025, putting an end to months of speculation in the industry regarding the release date. This timing aligns with the release windows of NVIDIA's RTX 5070 Ti (launching on February 20) and the RTX 5070 (expected in March), setting the stage for a competitive clash in the mid-range graphics market.

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Supply chain sources report that AMD plans to host a dedicated launch event at the end of February, concentrating on the technical specifics of the RX 9070 XT and RX 9070 graphics cards. This approach is viewed as a strategic move to withhold complete specifics, thereby allowing room to adjust in response to NVIDIA's pricing strategies. Some retailers have received engineering samples ahead of time, but AMD has requested a delay in sales to synchronize their global channel strategy.

In terms of performance, the RX 9070 XT is equipped with 4,096 stream processors running at a boosted speed of 2,970MHz, promising performance comparable to RTX 4080 Super in traditional rasterization tests, though potentially priced 15% lower than its competition, with the RTX 5070 Ti priced at $749. Nevertheless, ray-tracing remains a challenge for AMD: in 4K ray-tracing scenarios within Cyberpunk 2077, the RX 9070 XT's frame rate falls between the RTX 4070 Ti Super and RTX 3090 Ti, lagging behind NVIDIA's current top models by about 18%.

On the technical advancement front, RDNA 4 introduces three significant upgrades worth highlighting:

  • Ray-Chasing Hardware Reconfiguration: The third-generation Light Accelerator employs chunked rendering to minimize ineffective light computations, theoretically boosting efficiency by 40%.
  • AI Acceleration Breakthrough: With the integration of Xilinx's AI engine, FSR 4 can achieve 4K dynamic supersampling, although game compatibility stands at only one-third of that of DLSS 4.
  • Process Dividend Utilization: TSMC's 4nm process enhances the energy efficiency ratio by 22%, yet the precise voltage control requirement (0.8mV) results in an initial yield of merely 67%, potentially impacting early supply reliability.

From a market strategy perspective, AMD is clearly targeting a broad sales segment, aiming to satisfy mainstream 4K gamers with sub-flagship pricing. This "taming of the horsepower" maneuver previously helped capture 20% of Steam's graphics card share; however, the landscape has evolved: DLSS technology is now compatible with 32% of popular Steam games, while FSR supports only 10%, directly affecting the overall user experience.

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Examining supply chain tactics reveals deeper complexities: AMD mandates that foundries reduce GDDR6 memory latency to 1.2ns (versus the industry standard of 1.5ns), enhancing bandwidth utilization but raising memory module costs by 7%. Conversely, NVIDIA's "Dynamic Frequency Adjustment" technology allows for automatic 3-5% memory overclocking based on varying loads, ensuring performance flexibility.

In this technological showdown, ultimate success may not hinge solely on hardware specifications. Industry analysis indicates that 60% of gamers are willing to invest 15% of their budget for superior ray-tracing capabilities, while only 28% consider switching brands due to cost differentials. For AMD, the true challenge of RDNA 4 lies in converting its processing edge into a long-term ecosystem breakthrough—especially as DLSS 4 delves into AI-driven real-time scene generation. Unless FSR 4 transcends mere resolution scaling, AMD's value-led offensive may falter.

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